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DirectX in C#

In this series, I'll give a tutorial on how to get started with DirectX in C#. We will explore:

  • Setting up the project with Vortice Nugets
  • Creating a D3D11 device and context
  • Cameras, view and projection matrices
  • Compiling shaders
  • Creating terrain
  • Heightmaps
  • Texture blending and painting on terrains

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